Producer (Team of 7)

This project had two producers and so we clearly divided our tasks so that our team would know who to talk to for a specific problem. I was in charge of pipeline management and presentations. In effect, this meant that I kept track of when features were completed and made certain that a build was always available as well as creating and running the presentation to our studio.

Unity-based 3D Boxing Game for VR

Play as a boxer who has been forced from the boxing world and channel your frustration into your creativity. Punch the paint onto the canvas and create your masterpiece.

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